![]() ![]() Do we need an even resolution distribution, or do we prioritize and give distinct part of our texture space more area than others? The most basic considerations we must make are if our UV map can overlap or not and that Texel density. Are we going to use it for baking? Or are we going to use it in a shader? Perhaps we're going to export it to an external software that has specific requirements. We need to know what we're going to use our UV map for. That's it! If you have any other questions about repainting mesh UVs, please let us know.Īll trademarks and trade names are the property of their respective owners.The first step is to plan your unwrapping. If we click on the Surface Selection Tool, the seam line of the head material will be highlighted:Įverything looks good! No seam lines are visible. Replace the appropriate maps with our repainted maps. Then, in the Surfaces tab, select the Head material, and In Daz Studio, we can load Genesis 8 textures onto the Genesis 8.1 model. Set Choose Texture Map Channel to the appropriate texture map type, and repaint again for each map. The Genesis 8.1 head material has diffuse, bump, specular, and translucency maps. Set the Target Material to the Head material.īy default, the diffuse map is repainted, but we can also repaint other maps. Set the iterations to 32 or greater, as we will be creating large textures. Set the output width and height to 4096 x 4096. Load gen8_base.u3d as the Source Model, and In Unwrap3D, click File | Export | Repaint Mesh UVs. In the Scene tab, delete both the Eyelashes and Tear mesh,įound under the Genesis 8.1 figure. This is to ensure that UVs stay within 0 to 1:Ĭlear and reset the scene. When exporting, check the option called Collapse UVs (UDIM Tiles). In the Scene tab, delete the Eyelashes mesh, found under the Genesis 8 figure. For custom characters, set all head morphs and full body morphs to zero. In the Parameters tab, set General | Mesh Resolution | Resolution Level to Base.Ĭlick on the Currently Used section in the Parameters tab, and make sure no extra morphs are applied. ![]() ![]() In Daz Studio, load the Genesis 8 base character. To begin, download and install the U3D import/export plugin for Daz Studio. This quick tutorial will show how to repaint the UVs of any Genesis 8 model to Genesis 8.1. We can easily repaint it using the Repaint Mesh UVs tool. With the release of Genesis 8.1 from Daz Studio, the UVs of the head were remapped to their own texture map. Tutorial 2 for Repainting Mesh UVs (Unwrap 3D Pro) Home Features Buy Now Downloads Tutorials Links Support ![]()
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